Many gamers use some kind of digital solution such as virtual table-top software to display maps on a projector or computer screen even when running a local game (as opposed to running a game over the internet, where such software is pretty much required). All of these software solutions have their advantages and disadvantages, but  CC3+ itself may actually be a very good solution, depending on your needs. Now, just to start with the limitations, CC3+ don’t have any kind of remote viewing/projecting options, so this do require that you share the screen you are actually working on (This can be a secondary screen/projector that is set up to mirror yours, or it can be done through screen sharing software, which allow others to see your screen even over the internet).

So, why would you use CC3+ for this? What advantages does it have over other VTT software? Well, the main reason CC3+ is good for this is that this is where you made your map in the first place. This means that the map is fully interactive, and you have all your regular CC3+ tools available to you to manipulate the map during play. If you export the map from CC3+ to an image file for use in a VTT program, then everything becomes static. In CC3+ you can hide or show sheets and layers, you can move symbols and edit whatever you need to do.

Of course, CC3+ isn’t optimized for use during play, while a VTT program is made just for that purpose, so some things are probably a bit more complicated to do in CC3+, so it is up to you if the flexibility CC3+ offer with regards to what you can do with your map during game play is worth it. For this article, I’ll showcase a few features of CC3+ that helps you during play.

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DD3 in CC3+We’ve been working hard on making the add-ons compatible with CC3+. It’s not straightforward, as not only maps and templates need to be updated, but interactions with our polished, updated code and the legacy code in add-on functions can cause new bugs in legacy to rear their ugly heads. It does mean that add-on code gets a polish, too. So, we are please to announce that a much faster, CC3+ compatible Dungeon Designer 3 with all-new icons is now ready.

You’ll first need to update your CC3+ to the latest version (3.66). You’ll find the update among your downloads for CC3+ on the registration page. Or if you haven’t installed CC3+ yet – perhaps you were waiting for it to work with DD3 – download the latest full setup for CC3+.

Then you can download the DD3 compatibility update for CC3+ from your registration page and install it. It will add all Dungeon Designer functionality to CC3+. Enjoy!

In addition to preparing CC3+ for DD3, the Update 1 fixes some additional bugs that came up during the early adopter phase and adds some additional resources. Here is the list:

CC3+ Version 3.66

  • added CC3 Overland Hex style
  • added Text drawing tools to Mike Schley Overland style
  • added “Open Autosave File” option to the File menu
  • includes preparation for DD3 integration
  • updated tutorial maps with current effect settings
  • Insert File fixed to recognise @ path
  • Symbol Manager display fixed to show all Symbols
  • Control points fixed to work in CC3+
  • Templates fixed to correctly swap fill style resolutions
  • restored drawing dialogs to the Draw Menu: Path, Polygon, Circle, Arc, Lines, Offset
  • fixed some DPI scaling issues in the Symbol Manager

For my own ongoing Deadlands Reloaded campaign, I’ve created this battle map of a run-down home out in the Weird West. It’s based on the DD3 Battle Map template from the Annual Vol 2 and uses textures and symbols from DD3, Symbol Set 2 and the CSUAC. The roof texture on the upper level is from City Designer 3.

Click on the images below to load the full-size A3 pdfs.
Flanagan Manor Ground Floor
Flanagan Manor Upper Floor

You can download the FCW files from this link, but be aware that you need all the before-mentioned products to see the correctly.